Thursday, April 16, 2009

New York Web TV Meetup - April 2009

New York Web TV Meetup - April 2009 - A Conversation with Fred Seibert of Frederator and Next New Networks

The New York Web TV Meetup is a monthly event devoted to celebrating and supporting innovation in the exploding digital entertainment industry and bringing together the dynamic web television community. Each month, we’ll take an in-depth look at the processes and people behind some of the most successful entertainment products created for broadband distribution, followed by networking with industry peers, artists, executives, producers, and up-and-comers.

Stay up-to-date on Web TV happenings in New York City by joining their Facebook Group.

April 2009 Event
Fred Seibert is a media and marketing sensation whose influence has shaped the future of entertainment. He's also a good friend to Tilzy.TV.We're excited for an in-depth conversation followed by mixing and mingling with some of New York City's movers and shakers of online video and Web TV.

When: Tuesday, April 21, 2009 6:30 PM

Where: NYU's Cantor Film Center - 36 E. 8th St.

More about Fred Seibert
As MTV's first creative director who went on to remake Nickelodeon, run famed animation studio Hannah Barbara, create digital and television animation studio Frederator and found a next generation television network, Next New Networks, Fred is a creative visionary with big insights and a bigger personality.

Fred's career in his words:

Does it seem strange for a former jazz cat to morph into a TV executive, and then turn into a cartoon producer who sets out to pioneer the new frontier of video on the Internet?

Not to me.For me it's all part of a very clear continuum. I'm attracted to community, to places where disenfranchised people find what they love, and find each other and get creative. I'm attracted to heart and soul and humor, and to things that are wild, weird and unpredictable.

I guess you could say I'm attracted to crazy. With any luck I'll have a few more crazy lives to add to this document in the years ahead.

We're looking forward to seeing you there, and meeting and talking with you and other members of the NYC's dynamic online video community.





Saturday, April 11, 2009

Producers Guild of America
New Media Council East
Presents the
2008-2009 Panel and Salon Series
****EXCLUSIVE MEMBERS ONLY EVENT****

Wednesday, April 22, 2009

HARVESTING A GREEN CHANNEL IN THE MULTI-PLATFORM AGE
A Conversation With Laura Michalchysyn, President and
General Manager, Discovery Communication’s Planet Green
The urgencies represented by rapid climate change have created a veritable flood of media addressing solutions to the problems wrought by greenhouse-gas emissions. However, to date, only one major cable television network represents the growing eco-lifestyle community. Launched in June, 2008, Discovery Communication’s Planet Green delivers multi-platform content – ranging from expert tips on how to go green and online forums – from a
24-hour cable channel with more than 250 hours of original green lifestyle programming and the web sites PlanetGreen.com and TreeHugger.com.
Laura Michalchyshyn, President and General Manager, Discovery Communications’ Planet Green

Laura Michalchyshyn is responsible for all aspects of the creative and business strategy for Planet Green, Discovery Communications’ multi-platform businesses including the 24-hour television network. As chief editorial executive, she manages the overall direction of the network, including programming, operations and content development, as well as interfacing with ad sales and affiliate sales to further develop the brand and its appeal to advertisers, operators and viewers.
Prior to Discovery, Michalchyshyn served as executive vice president and general manager of Sundance Channel where she was responsible for day-to-day operations, including program development, creative strategy scheduling and marketing both on- and off-channel. Since joining Sundance Channel in 1995, Michalchyshyn doubled original programming hours and tripled the number of programming hours on the network overall. Under her leadership Sundance Channel was the largest aggregator of independent films on television acquiring as many as 250 films in a given year.
Moderator: Kendall Allen, PGA NMC East Executive Committee Member; Founder, Influence Collective, LLC
A leading digital media and marketing executive, and a member of the PGA NMC East’s executive committee, Kendall has led online content development and campaigns since the web’s inception. She helped found Thrive, an AOL/Time Inc. joint online venture in the mid-‘90s, and held top positions at USWeb/CKS and EuroRSCG Circle, while based in San Francisco. Kendall was a founder of Fathom Online and a director at iCrossing. She recently built out the agency and creative studio at Incognito Digital and has gone on to establish her own business advising publishers and agencies in digital channel development – Influence Collective, LLC. Her career roster of clients includes Ask Jeeves, Chandon, Intel, Intuit, VOOM, American Express, Fairmont, Colgate-Palmolive, Bloomberg, Haier America, OKI, Fox, FX, Carolyn & Co. Media and ‘mktg.’
Recognized as a leader in media circles, Kendall is a weekly contributor to MediaPost, as well as a regular speaker at digital media and marketing conferences, including Search Engine Strategies and Ad:Tech. She is a periodic lecturer at New York University and serves on the board of the Ad Club of New York Digital Marketing and Media Council and on the Ad Council for the Association for Downloadable Media. Kendall also serves on the Board of Directors of 212NYC, where she oversees the Professional Development programming series.
Wine and light refreshments will be served during a networking mixer prior to the programming.
This event will take place at the Core Club in New York City.
****YOU MUST BE A MEMBER OF THE PRODUCERS GUILD OF AMERICA TO ATTEND THIS EVENT.****
Previous events from our 2005-2009 event series can be accessed on the web at:
For more information about ScribeStudio Productions, please visit: http://http://www.scribestudio.com/.

Saturday, March 14, 2009

Curated Screening with College Humor TV

Big Screen Little Screen - The New York Web TV Meetup

Curated Screening with College Humor TV…

featuring…
Ricky Van Veen, Founder and Editor
Sam Reich, Director of Original Programming
Jake Hurwitz, Writer and Star
Amir Blumenfield, Writer and Star

When: March 19, 2009 6:30 PM

Where: DROM @ 85 Avenue A

Presented by Tilzy.TV in association with 10Ton, The Producers Guild of America New Media Council, and For Your Imagination, the event is an opportunity to meet and engage movers and shakers in the digital entertainment industry, a community dedicated to growing, exploring, and innovating with a dynamic new medium.

If you’d like to present at or host Big Screen Little Screen, please email us at info(at)tilzy(dot)tv.
PLEASE RSVP AT THE BIG SCREEN LITTLE SCREEN - NY WEB TV MEETUP PAGE

Monday, March 9, 2009

The Power of Transmedia

PGA NMC East member Jeff Gomez featured on forbes.com
http://www.forbes.com/2009/03/03/jeff-gomez-advertising-leadership-cmo-network_starlight_runner.html

On the Record with…
JEFF GOMEZ
The Power of Transmedia
Interview by Laurie Burkitt

Though these may be dark economic times, there are certain executives with extraordinary insight and unique approaches who are achieving striking results for their companies. Each week, Forbes.CMO will spotlight one of these visionaries and fire off questions designed to keep you ahead of the curve.

Transmedia is a word that has been buzzing both Hollywood and Madison Avenue, but very few seem to have a handle on what it means, or the potential of its value proposition. For our premiere column, we turn to Jeff Gomez, CEO of New York-based Starlight Runner Entertainment for answers.

A self-described “transmedia storyteller,” Gomez is a producer who specializes in developing and extending entertainment and advertising properties across multiple media platforms. His clients include The Walt Disney Company, Microsoft, Hasbro and perhaps most notably, the Coca-Cola Company.

What exactly is transmedia and how did you become interested in it?

Simply put, transmedia is the art of conveying a rich message, theme or storyline to a mass audience using multiple media platforms in concert. Each part of the story is unique and plays to the strengths of each medium, and the audience is often invited to participate and somehow interact with the narrative. We first saw the term used in this way by M.I.T. professor Henry Jenkins in his book Convergence Culture.

In today’s interconnected world, young adults, teens and even kids have become so comfortable with media technology that they seem to flow from one platform to the next. The problem is that their content is not flowing with them. As a discipline, transmedia provides us with a foundation for the development, production and rollout of entertainment properties or consumer brands across all of these platforms. Transmedia creates the flow.

As a mass audience we’re too savvy and too impatient to experience the same content over and over again. There’s too much out there to enjoy. Repurposing sucks! I actually learned this as a kid living in Hawaii in the 1970s, and being exposed to psychedelic Japanese pop culture. The creators of cartoons and kidvid like Ultra 7, Kikaida and Galaxy Express 999 were allowed to turn their stories into animated TV series, toy lines, live events and feature films.

But instead of repeating the plots over and over again for each medium, the creators would continue and expanded their storylines, generating dazzling mythologies and complex narratives. The act of chasing, collecting and searching for new parts of the story made me a participant. I became immersed in these worlds. This was early transmedia storytelling, and man, I knew right there what I wanted to do when I grew up!

Well, it turns out that yesterday’s “cult” is today’s cool.

What gives transmedia its unique power? How do you distinguish it from concepts such as branded entertainment?

What’s so powerful about transmedia implementation is that it maximizes the potential of your story or message, while both building intense brand loyalty and opening up multiple revenue streams.

The loyalty is derived from giving fans more of what they want from your story: more character background, more story mythology, more opportunities to dialog with the story’s creators and with one another. When you know that Samuel L. Jackson will be playing Nick Fury in the next nine Marvel super hero movies, you’re delighted because this ties that whole universe together. It’s a richer and deeper entertainment experience for the fan.

Revenues may be increased dramatically, because you are furnishing fans with more product. The storylines of major films like The Dark Knight, Wolverine and Watchmen are being supplemented by direct-to-DVD animation releases, each of which are selling quite well. The Watchmen videogame serves as a prequel to the movie and contains “valuable” story developments that fans want to know about. New stories set in the same world are alluring, as opposed to repurposed content, so the products become more attractive and in many cases more lucrative.

We’ve seen this with such properties as Hannah Montana, Lost and Heroes, but we’re also seeing it with Coca-Cola and Procter & Gamble. It’s a growth industry, and it’s an exciting time to be a part of it.

I think it’s important to point out that transmedia storytelling is not branded entertainment. Branded entertainment drives product awareness by sort of tacking the brand onto something else, like whatever brands you’re seeing on The Apprentice. On the other hand, transmedia builds brand mythology, placing the brand front and center and building narrative around it, like the various tie-ins we saw around The Matrix franchise several years ago. Branded entertainment comes and goes in a flash, but transmedia storylines are timeless because they are built on a foundation of classic narrative structure. They’re good stories. Finally, the owner of the brand pays for branded content, but transmedia entertainment is designed to generate revenue because it’s content that the audience wants.

What’s the short history of transmedia?

After the Industrial Revolution, the printing press allowed for ideas and stories to be spread to much larger populations. Thousands of people were reading Stoker’s Dracula or Conan Doyle’s Sherlock Holmes. With radio, new elements were introduced into the mythos of these narratives. Perry White, Kryptonite and the term “faster than a speeding bullet,” for example, all became a part of Superman from the 1938 radio serial.

After World War II, the Japanese government promoted the cooperation of manufacturers, suppliers and distributors to spur economic recovery. They called this keiretsu. This is what allowed for popular comic strip characters to easily jump across various kinds of media in a concerted fashion. By the ‘60s and ‘70s, this became a sleek machine that exported pop entertainment globally from Godzilla to Gigantor to Speed Racer.

I wouldn’t be the only one to be turned onto this. George Lucas has often acknowledged Japanese cinema for inspiring Star Wars, but I dare say he was also fascinated by keiretsu and Nippon’s pension for celebrating and rewarding creators of cross-platform story epics. He shrewdly held back the rights to his characters and merchandising from 20th Century Fox and launched what would become the prototype for transmedia storytelling in America.

But the true actualization of transmedia arrived in 1998 with a weird website called The Blair Witch Project, nearly a year before the release of the film. Was it real? A hoax? Our curiosity and our dialog made us participants in the narrative, and the whole thing exploded, making the film one of the most profitable in history. Transmedia requires an interactive component.

Transmedia has often been used to promote TV shows and movies, things that already have a story built into them, but how does it work with products?

It’s true, since Blair Witch we’ve seen some progressive television and film execs and producers use transmedia techniques to engage mass audiences. JJ Abrams used the Internet, books and comics to build on the storylines of Lost and Cloverfield, as did Tim Kring on Heroes and Warner Bros. on The Dark Knight. All of these had strong stories to start with, and fans were offered (and often paid for) a “deeper dive” with this additional content.

We’ve also seen companies like Procter & Gamble use transmedia techniques such as extending soap opera narrative. In 2007, P&G commissioned Guiding Light: Jonathan’s Story, a novel that revealed the adventures of a major character that had been mysteriously absent from the show. The book was a media sensation and became a New York Times best seller.

But we’re also seeing transmedia elements in the marketing of consumer products and advertising. With “The King” campaign from Burger King a few years back, for example, audiences became engaged with this bizarre character, watching the commercials, purchasing and playing the videogames. Profits soared for the chain.


Then there’s Victoria’s Secret, a somewhat looser but still quite valid example of transmedia narrative. We start with the mystique of the original catalog, but then the models take on personas all their own. We follow their glamorous and sometimes scandalous lives through the tabloids, on the web and on television. Like living fantasies they’re adorned with the iconography of the angel wings in print ads and commercials. We follow them into their own annual TV specials, and ultimately back into the catalogs and retail stores. A thriving empire has been built here not so much on lingerie, but on story.

In 2002, my company Starlight Runner was tasked to create a storyline around 35 die-cast metal Hot Wheels cars for Mattel in tandem with the line’s 35th anniversary. It had never really been done before. We worked with the company to discern the essence of the brand and watched how kids played with the toys before inventing an elaborate racing universe and driver characters that embodied the messages and themes of the brand. The story was successful, sales across the entire line increased dramatically, and over the next three years five computer-animated movies were released, a videogame, a comic book series, new playsets and an elaborate web site.

How do you know transmedia works? What numbers do you have to prove it?

Well, Mattel sold an awful lot of Hot Wheels DVDs! The entire product line derived a significant revenue bump over those three years. These are hundreds of millions of additional dollars for a franchise that had frankly gotten a bit dusty in the past decade.

Heroes 360, the online component of the Heroes TV series multi-platform campaign, generated an additional $50 million in advertising revenue for NBC-Universal, according to Fast Company magazine, and that doesn’t include sales of hundreds of thousands of hard copy graphic novels and prose fiction all set in the universe of the show.

Then there is Happiness Factory from the Coca-Cola Company. A few years back, Coke consolidated its global advertising with Wieden+Kennedy. The agency’s Amsterdam office came up with “The Coke Side of Life” campaign and one of the commercials featured a wild fantasy world of characters and creatures that existed inside a Coke machine. The computer animation by PsyOp was gorgeous, hilarious and a tiny bit subversive.

The commercial was called Happiness Factory and it was the highest rated Coke commercial in history. People loved it, and Coke wanted to somehow continue working with the premise. Starlight Runner was called in to do some of this creative development and generate multiple touchpoints for the property. Coke had us come up with a transmedia storyline designed to last for years.

The initial rollout in the later half of 2007 was a smash. A second, extra-long commercial was created that vastly expanded the world of Happiness Factory and gave us characters we could connect with. We worked on an elaborate international web site with AKQA that allowed you to become an employee of the factory. Coke joined with its distributors in countries around the world to customize the way people would connect to the property based on culture and budget. There were comics in Brazil, mechanical installations at shopping malls in Denmark, costumed characters lumbering around in Japanese supermarkets, all tied into “event” airings of the four-minute narrative on television.

At last year’s Media 360 conference keynote, Jonathan Mildenhall, Coke’s VP Global Advertising and Creative Excellence, announced the campaign had boosted global volume sales of Coke by 4% and Coca-Cola’s share price from $42 to $60 over Happiness Factory’s initial transmedia rollout period. Although “The Coke Side of Life” campaign is now over, Happiness Factory is tapped to play a central role in the company’s new “Open Happiness” campaign. So the Kissy Puppies will be back!

[Editor’s note: You can see the Happiness Factory commercials at http://www.coca-cola.com/hf]

Why was Coke interested in transmedia?

Mildenhall has said that he was searching for ways move away from brand interruption and boost brand engagement for his company’s flagship product. After the original Happiness Factory scored so well, he started looking for ways to extend the property. But right now, advertising is not built to stretch a story beyond a minute or two.

After learning about our work, Mildenhall had Starlight Runner present our “Blockbuster Worlds” seminar to his exec team in Atlanta, and he immediately embraced transmedia as a strategy for Coca-Cola. The results have made him one of the most vocal and articulate advocates of the process.

Tell us about your work for Coca-Cola and where it is going. How are we going to see Coke’s narrative develop and in what forms of media?

Working on Happiness Factory for Coke was both challenging and quite a thrill. All we had to start with was the commercial, and we were tasked with building an entire fictional universe around it, with a rich history, dozens of characters and wild adventures yet to come.

Starlight Runner has a proprietary technology that facilitates the rapid development and implementation of transmedia properties, and we put it to use on all fronts here. Our first task was to immerse ourselves in the brand. Coke is a part of Americana, with its own archetype and mythos. We needed to make certain that was reflected in all aspects of the narrative. Wieden+Kennedy then showed us about how their “Coke Side of Life” campaign romanced the brand, and we took those themes and imagery into account.

As with most of our clients, our first major milestone for Coke was a franchise Mythology. This is a visually impressive guide to the people, places, history and devices of the fictional universe. We get into the cultures and mysticism, messages and themes, everything you need to know to produce dozens, even hundreds of hours of content from this world.

For Coke we also produced a transmedia rollout “blueprint,” strategizing how Happiness Factory can play across comic books, videogames, outdoor interactive ads and other media across the globe over the course of the next several years. We’re only scratching the surface so far, but the vision is truly ambitious. I’m also hoping we’ll see a stronger presence here in the U.S. soon.

Where else are we likely to see your work in the future?

We’re tremendously fortunate to be working with some of the biggest properties in the world. We’ve worked on Avatar, the upcoming James Cameron science fiction, which is going to blow people away. We have a great client in Disney, where we’re working on the Bruckheimer film Prince of Persia and will hopefully be returning to the Pirates of the Caribbean franchise with the fourth film. There is Halo for Microsoft.

Starlight Runner is also expanding its consumer product work. We’ll be speaking with the CMO’s of major brand owners, as well as with the big agencies here in New York as more of them convince their clients that transmedia narrative is both inevitable and, if done right, can be hugely profitable.

As for the future of transmedia storytelling, I think it’s going to become a true art form. If movies are a grand piano, that’s fantastic, you can create beautiful concertos with that one instrument. But if you take movies, television, the Internet, and any combination of other media, you are assembling an orchestra of sorts. The symphonies you can create are almost beyond imagination. To me this is the true potential of transmedia.